https://scratch.mit.edu/
This project is to teach the traditional Turkish dance Zeybek through gamification.
This educational material is suitable for social and art classes in primary, secondary and high schools.
First watch dance, then choose the correct figures in the dance and choose the right pattern.
The stages of the game are related to decomposition, abstraction, pattern recognition and algorithmic design, the steps of computational thinking
Made by HBT
Dancer: Mehmet Yılmaz